You Would Have to Raise the Specter Again

I am calling information technology the Specter Particle. As my Archimedians explain, mimicry is in its nature. An echo. Exposed to axiom circuits, we are able to banner behaviors! Like an infant mirroring her surrogate. Only this infant tin prepare the world on fire.

A Specter is an AI-controlled marry unit that will fight aslope a histrion for the elapsing of a mission. They have their own fix of weapons and/or abilities that they can apply against enemies and are generally summoned via a consumable Gear item.

Contents

  • ane Tenno Specters
    • ane.1 Acquisition
  • 2 Syndicate Specters
  • 3 Miscellaneous Specters
    • 3.1 Shockwave MOA
    • 3.2 Clem Clone
    • iii.3 Corrupted Bombard
    • 3.4 Corrupted Heavy Gunner
    • three.5 Desert Skate
    • 3.6 On Call Crew
    • 3.seven Equinox
    • 3.8 Wukong
    • 3.9 Excalibur Umbra
    • 3.10 Weapon-spawned specters
  • 4 Aggression and Pathing
  • 5 Tenno Specters Behavior
  • 6 Lore
  • 7 Notes
  • eight Bugs
  • 9 Media
  • ten Patch History

Tenno Specters [ ]

Primary article: Specter (Tenno), Specter (Enemy)

Warframe Specters can human activity as allies or enemies depending on the circumstances. As allies, Specters are AI-Controlled Warframe-replicants employing customizable load-outs (which are configured via the Foundry). They can be summoned via consumable Gear bicycle items in all Missions except Archwing and Sanctuary Onslaught.  Enemy Specters are primarily encountered as guardians of the Origin System's Solar Rail Junctions, and must be defeated to unlock connections to new planets and destinations on the Star Chart. Specter-like enemy Warframes also serve as enemies during specific Quests.

Warframe Specters were also used to guard a Clan's Solar Track during Solar Rail Conflicts, before this game mode was discontinued. Contesting Clans would have to face up these Specter Regiments in society to seize control of territory. A Specter Regiment was to be created through researching it in the Clan Dojo'due south Orokin Lab. Equally mentioned, notwithstanding, the entire Clan-conflict mechanic and the associated Regiments were eventually removed from the game.

Acquisition [ ]

Primary article: Specter#Tenno Specters

The blueprints necessary to build Specters are automatically rewarded by Rescue missions upon completion, with the blazon of Blueprint dropped depending on the node that was played, and how many points were caused. In full, three points tin can be attained in a mission: one point for rescuing the target, another point for not triggering the execution sequence in the process, and one more than point for killing all the Wardens.

Points Like shooting fish in a barrel Rewards
Level 1-15
Medium Rewards
Level 16-25
Hard Rewards
Level 25+
Nightmare Rewards
Equally it Occurs
1 None
Vapor Specter BP
★★
Phase Specter BP
★★★
Force Specter BP
two
Vapor Specter BP
★★
Stage Specter BP
★★★
Forcefulness Specter BP
★★★★
Cosmic Specter BP
3 ★★
Stage Specter BP
★★★
Forcefulness Specter BP
★★★★
Cosmic Specter BP
★★★★
Cosmic Specter BP

SpecterBronze.png

The Vapor Specter (or Bronze Specter) blueprint is rewarded from Like shooting fish in a barrel and Medium difficulty Rescue missions, and yields x Specter uses per build. Spawns at the current level of the enemies in the mission.

Manufacturing Requirements
Credits64.png
fifteen,000
Salvage.png
7,500
Ferrite.png
5,000
Fourth dimension: viii hrs
Rush: 20 Platinum Platinum64.png xx
MarketIcon.png Market place Toll: North/A Blueprint2.svg Blueprints Price: N/A

Syndicate Specters [ ]

Admission to Syndicate Specters tin exist acquired past taking allegiance to the desired Syndicates and attaining the first tier in their ranks. Syndicate Specters can be purchased by spending ii,500 Standing ReputationBlackx64.png 2,500 for a package of five. Simply one case for each type of Specters can exist summoned. Summoning another one while an identical Specter is active will kill the ane already out.

Their blueprints tin also be acquired from Syndicate death squads, with the blazon of blueprint awarded depending on their corresponding Syndicates.

BallSpawnerAncientHealer.png BallSpawnerCharger.png BallSpawnerCorruptedLancer.png BallSpawnerMoa.png BallSpawnerRoller.png BallSpawnerShieldDrone.png
Aboriginal Healer
Volatile Eximus Specter
(New Loka)
Charger
Venomous Eximus Specter
(Red Veil)
Corrupted Lancer
Arson Eximus Specter
(Arbiters of Hexis)
MOA
Chill Eximus Specter
(The Perrin Sequence)
Roller
Energy Leech Eximus Specter
(Steel Superlative)
Shield Osprey
Shock Eximus Specter
(Cephalon Suda)
Syndicate Specter x5
Manufacturing Requirements
Credits64.png
7,500
Ferrite.png
2,500
NanoSpores.png
2,500
Salvage.png
2,500
Time: 8 hrs
Blitz: ten Platinum Platinum64.png 10
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Miscellaneous Specters [ ]

Shockwave MOA [ ]

Main article: MOA Cabinet Spawner

Friendly Specter-like Shockwave MOAs tin be manually spawned from hackable cabinets located throughout sure Corpus tilesets.

Clem Clone [ ]

Main article: Darvo, Weekly Mission

SpecterClem.png

The reward for the terminal mission of the A Man of Few Words quest is a Clem Clone Blueprint, which works in the same fashion as specters, deploying a clone of Clem to fight. The design is a one-time employ particular and produces v clones, and similar normal specters deploying one in a mission will employ one of them upward, regardless of whether it is alive at the stop of the mission. Additional blueprints can exist caused past undertaking a weekly "merchandise conquering" Survival mission for Darvo. This weekly mission can be started by talking to him in his shop and asking if Clem needs help.

Clem Clone Specters have similar AI to Tenno Specters and will deed equally bodyguards.

Manufacturing Requirements
Credits64.png
7,500
Ferrite.png
2,500
NanoSpores.png
two,500
Salvage.png
2,500
Time: 8 hrs
Rush: 10 Platinum Platinum64.png x
MarketIcon.png Market place Price: N/A Blueprint2.svg Blueprints Price: North/A

Corrupted Bombard [ ]

Principal article: Corrupted Bombard

CorruptedBombardSpecter.png

The Corrupted Bombard Specter Design was introduced every bit a Baro Ki'Teer sectional specter, available for 100 Ducats PrimeBucks.png 100 and 50,000 Credits Credits64.png 50,000 between February 24 - 26, 2022 on PC. The blueprint is a in one case utilize (providing 5x specters) and includes a Corrupted Bombard specter and an accompanying Orokin Drone. The drone does not and cannot obtain shields, and the express 200 shield it gives to the specter volition not recharge once depleted unless the Drone is killed and respawns, doing and so within 30 seconds of being destroyed.

Manufacturing Requirements
Credits64.png
vii,500
Ferrite.png
2,500
NanoSpores.png
2,500
Salvage.png
2,500
Time: 8 hrs
Rush: 10 Platinum Platinum64.png 10
MarketIcon.png Market Price: Northward/A Blueprint2.svg Blueprints Price: PrimeBucks.png  100 + 50,000 Credits Credits64.png 50,000

Corrupted Heavy Gunner [ ]

Principal article: Corrupted Heavy Gunner

CorruptedHeavyGunnerSpecter.png

The Corrupted Heavy Gunner Specter Blueprint was introduced as a Baro Ki'Teer exclusive specter, available for 100 Ducats PrimeBucks.png 100 and 40,000 Credits Credits64.png 40,000 between May four - half-dozen, 2022 on PC. The package provides 5x Corrupted Heavy Gunner specters and an accompanying Orokin Drone. The drone does not and cannot obtain shields, and the limited 200 shield is gives to the specter will non recharge in one case depleted unless the Drone is killed and respawns, doing then in 30 seconds of existence destroyed.

Desert Skate [ ]

Master article: Desert Skate

SpecterDesertSkate.png

The Baro Void-Indicate mission will ever reward one Desert Skate Specter, which deploys a Desert Skate to fight.

On Call Coiffure [ ]

Main article: Railjack/Crew

SpecterOnCall.png

With Intrinsics Command Rank 9, a reusable On Telephone call Coiffure Gear item tin can be used to deploy a selected Railjack Crewmember for three minutes, with a x-infinitesimal cooldown between summons.

Equinox [ ]

EquinoxIcon272.pngEquinox 'south Mod TT 20px.pngDuality  augment for Metamorphosis130xDark.pngMetamorphosis  creates a temporary specter of Equinox herself armed with whatever weapon or gear item (the specter will not use gear items of any kind) she is currently using. The specter volition take the form of Equinox'south opposite half (i.e. swapping to her Night Form results in a Day Form specter and vice versa), will not utilise abilities, and her Warframe and equipment stats will take into account of whatsoever mods installed, while also dealing increased damage (not modifiable). The specter volition only last for a set duration (modifiable via Ability Duration) and will instantly die if it walks in range of a Nullifier Crewman'south chimera or a Nul Comba's/Scrambus' aura.

Duality's Specter has like AI to Tenno Specters and will act every bit a bodyguard.

Duality's Specter is not affected past the quirk of Nightmare Mode in which spawned specters turn on the player

Wukong [ ]

WukongIcon272.pngWukong 's CelestialTwin130xDark.pngCelestial Twin creates a permanent specter of Wukong himself armed with whatever weapons in his armory. The twin volition cycle his weapons in response to Wukong's equipped weapons (i.e. swapping to main or secondary results in the twin using melee and vise versa), is affected by CloudWalker130xDark.pngCloud Walker 'south invulnerability and wellness restore per meter traveled, and will mimic Defy130xDark.pngDefy and PrimalFury130xDark.pngKey Fury , and his Warframe and equipment stats will take into account of any mods installed. The twin takes continuous health harm if it walks in range of a Nullifier Crewman's bubble or a Nul Comba's/Scrambus' aura, although nothing will happen to information technology if Wukong himself is affected by a Nullifier bubble.

Celestial Twin's Specter has similar AI to Tenno Specters and will act as a babysitter.

Celestial Twin is not affected by the quirk of Nightmare Manner in which spawned specters plow on the player

Excalibur Umbra [ ]

Excalibur UmbraIcon272.pngExcalibur Umbra exhibits sentience when not piloted by the Operator, performance as a specter and will fight on his own with whatever weapons in his arsenal. Sentient Umbra can use abilities (with the exception of ExaltedBlade130xDark.pngExalted Bract ), and will arm himself with a melee weapon (if he has one equipped) whenever an enemy comes within shut proximity, and his Warframe and equipment stats volition take into account of any mods installed. Note that he volition but use the Primary burn down mode of any equipped weapon and not whatsoever available Alternate Fire modes, and volition not consume ammo for the weapon.

Sentient Umbra tin can be harmed and takes full damage from any source, and in one case his wellness is depleted, he will stop moving and attacking until the Operator pilots him once again. Yet, Sentient Umbra cannot die and will not use upward a revive.

Sentient Umbra has like AI to Tenno Specters and volition act as a bodyguard.

Umbra is not affected by the quirk of Nightmare Way in which spawned specters plow on the player

Weapon-spawned specters [ ]

Main manufactures: Synoid Heliocor, Ballistica Prime number

The Synoid Heliocor spawns i specter of an enemy killed by a heavy attack. simply one specter tin exist spawned at a time.

The Ballistica Prime number spawns a specter-like ghost of any enemy killed by a charged shot.

These specters are non affected by the quirk of Nightmare Style in which spawned specters plough on the player

Aggression and Pathing [ ]

  • All Specters who don't have the "babysitter" AI type will simply follow the player if they exercise non detect whatsoever enemies. If they detect an enemy nearby, they may do the following:
    • Corrupted lancers volition sprint for cover and stay in that cover until enemies get most or until the enemy it detected dies (even if information technology is in another room).
    • Rollers will gyre towards the enemies and continue to assault until (hands) being destroyed.
    • MOA specters are one of two Specters that will accept the initiative to follow the player, often walking backward as it fires at enemies. It too, all the same, tin can get stuck as it notices many enemies, in which information technology volition determine the enemies are a bigger priority than the player.
    • Charger specters accept a slightly smaller detection range and assailment towards enemies only never attempt to follow the player if enemies are nearby and its weak attacks often miss enemies who walk astern to avoid its attacks.
    • Ancient Healer specters volition slowly walk towards enemies until they are in range, and so accuse as a normal Healer would do.
    • Clem will stay shut to the player well-nigh of the time, and sometimes stop to engage the enemy for a while.
    • Shield Ospreys accept both the "bodyguard" AI and the normal enemy AI; they volition attempt to stay close to other deployed specters, defence objectives, or other loftier-value allies fifty-fifty if they observe enemies. If there are no high-value allies nearby (players don't count) it will merely drift into the enemies instead.

Tenno Specters Behavior [ ]

Tenno Specters don't rely on Free energy, instead of utilizing a short cooldown organization for their abilities. As their health, armor, and shield scales with the mission level, their Constructive Health will generally scale far by the role player'due south Warframe. When spawned during a Nightmare Mode mission, specters will attack the player instead of enemies, forcing players to play without an AI partner.

Depending on the Warframe being used, each of these specters has its own specific AIs tailored to help the player Tenno in their endeavour. Abilities used by Specters have different values from their regular versions.

For a comprehensive user tested guide, see here.

Warframe Ability Casting Behavior
AshIcon272.pngAsh
  • Casts Shuriken130xDark.pngShuriken when enemy is in line of sight. Cooldown of 15 seconds.
  • Casts SmokeScreen130xDark.pngSmoke Screen very sporadically, regardless of enemy presence. Attacking with Warframe weapons volition cease Specter's invisibility. Operator attacks will non end invisibility. Volition cast every 8-12 seconds.
  • Casts Teleport130xDark.pngTeleport when enemy is more 10m away. Cooldown of ten seconds.
  • Casts BladeStorm130xDark.pngBlade Storm when v+ enemies are within 50m with at least ane within line of sight. Does not necessarily tag all v+ enemies with the ability. Cooldown of 55 seconds.
AtlasIcon272.pngAtlas
  • Casts first dial of Landslide130xDark.pngLandslide when enemy is within 12m. Cooldown of 25 seconds.
  • Does not cast Tectonics130xDark.pngTectonics .
  • Casts Petrify130xDark.pngPetrify when enemy is inside 5m. Cooldown of 80 seconds.
  • Casts Rumblers130xDark.pngRumblers when enemy is inside 30m. Rumblers concluding 20 seconds. Cooldown of 100 seconds.
    • Golems practise not benefit from Specter'southward scaling health and armor.
BansheeIcon272.pngBanshee
  • Casts SonicBoom130xDark.pngSonic Boom when enemy is within 7m. Cooldown of 13 seconds.
  • Casts Sonar130xDark.pngSonar when enemy is in line of sight. Cooldown of 30 seconds.
  • Casts Silence130xDark.pngSilence when enemy is in line of sight within 10m. Cooldown of 65 seconds.
  • Casts SoundQuake130xDark.pngAudio Quake when enemy is inside 10m. Maintains for up to 10 seconds. Cooldown of 13 seconds, starting when effect ends.
BaruukIcon272.pngBaruuk
  • Casts Elude130xDark.pngElude when enemy is in line of sight. Lasts up to 120 seconds. Cooldown of 50 seconds, starting when Elude'due south effect ends.
  • Casts Lull130xDark.pngLull when enemy is within 30m. Cooldown of 35 seconds, often waits up to 20 seconds afterwards cooldown to cast.
  • Casts DesolateHands130xDark.pngDesolate Hands when 3+ enemies are within 25m with at least one within line of sight and has no daggers. Cooldown of 1 minute.
  • Casts SereneStorm130xDark.pngSerene Tempest when enemy is within 5m. Freely switches between Serene Storm attacks and weapon attacks for upwards to 130 seconds. Cooldown of twoscore seconds, starting when Serene Storm's outcome ends.
CalibanIcon.pngCaliban
  • Does not cast any other abilities.
  • Casts FusionStrike130xDark.pngFusion Strike when enemy is in line of sight. Cooldown of eight seconds.
ChromaIcon272.pngChroma
( DmgHeatSmall64.pngHeat element)
  • Does non cast SpectralScream130xDark.pngSpectral Scream .
  • Casts ElementalWard130xDark.pngElemental Ward when enemies are within 15m. Cooldown of 55 seconds.
  • Casts VexArmor130xDark.pngVex Armor when enemies are within 15m. Cooldown of 30 seconds.
  • Casts Effigy130xDark.pngEffigy when enemies are inside 15m. Seems to remember Effigy immediately the beginning time information technology's cast. Otherwise, leaves Figure out for 15-25 seconds. Later Effigy is recalled, cooldown is one minute.
    • Effigy does non use elemental jiff, just will use radial pulses. Stun pulse is typically used once per Effigy bandage, while knockback pulse is used every 5 seconds if enemies are within 5m.
EmberIcon272.pngEmber
  • Casts Fireball130xDark.pngFireball when enemy is in line of sight. Cooldown of 20 seconds.
  • Casts Immolation130xDark.pngImmolation off cooldown. Outcome lasts 50 seconds. Cooldown of 10 seconds, starting Immolation's effect ends if it ends naturally.
  • Casts FireBlast130xDark.pngFire Boom when enemy is within 15m. Cooldown of 40 seconds.
  • Casts Inferno130xDark.pngInferno off cooldown, but seems to have no effect. Cooldown of ane minute.
EquinoxIcon272.pngEquinox
  • Casts Metamorphosis130xDark.pngMetamorphosis off cooldown. Cooldown of 35 seconds.
  • Casts RestRage130xDark.pngBalance & Rage when enemy is inside 20m. Cooldown of 24 seconds.
  • Casts PacifyProvoke130xDark.pngPacify & Provoke when enemy is in line of sight. Maintains for up to 25 seconds. Cooldown of 33 seconds.
    • Because of staggered cooldown with Metamorphosis, uptime of Pacify & Provoke is highly inconsistent.
  • Casts MendMaim130xDark.pngMend & Maim when enemy is in line of sight. Maintains for up to 25 seconds. Cooldown of 33 seconds.
ExcaliburIcon272.pngExcalibur /
Excalibur UmbraIcon272.pngExcalibur Umbra
  • Casts SlashDash130xDark.pngSlash Dash when enemy is within 12m. Cooldown of 20 seconds.
  • Casts RadialBlind130xDark.pngRadial Blind / RadialHowl130xDark.pngRadial Howl when enemy is within 15m. Cooldown of 50 seconds.
  • Casts RadialJavelin130xDark.pngRadial Javelin when enemy is within 10m. Cooldown of ane minute.
  • Does not cast ExaltedBlade130xDark.pngExalted Blade .
FrostIcon272.pngFrost
  • Casts Freeze130xDark.pngFreeze when enemy is in line of sight. Cooldown of 12 seconds.
  • Casts IceWave130xDark.pngIce Wave when enemy is within 13m. Cooldown of 25 seconds.
  • Casts SnowGlobe130xDark.pngSnow Earth when shields are below 25% and no other Snow Globes (including those fabricated past players) exist on the map. Cooldown of 30 seconds.
    • Notation that because Specter's armor stats scale with enemy level, their snow globes can exist stronger than actor-fabricated ones.
  • Casts Avalanche130xDark.pngAvalanche when enemy is within 10m. Cooldown of 70 seconds.
GaraIcon272.pngGara
  • Casts ShatteredLash130xDark.pngShattered Lash (arc version only) when enemy is within 5m. Cooldown of 12 seconds.
  • Does non cast SplinterStorm130xDark.pngSplinter Storm .
  • Casts Spectrorage130xDark.pngSpectrorage when enemy is in line of sight. Cooldown of 70 seconds.
  • Casts MassVitrify130xDark.pngMass Vitrify when enemy is within 7m. Cooldown of 70 seconds.
    • Note that because Specter's armor stats scale with enemy level, their walls can be stronger than role player-made ones.
GarudaIcon272.pngGaruda
  • Does not cast DreadMirror130xDark.pngDread Mirror .
  • Does not bandage BloodAltar130xDark.pngClaret Chantry .
  • Casts Bloodletting130xDark.pngBloodletting when above 90% health. Cooldown of thirty seconds.
    • Will also increment Specters' damage output because of passive.
  • Casts SeekingTalons130xDark.pngSeeking Talons when 4+ enemies are in line of sight. Cooldown of 40 seconds.
GaussIcon272.pngGauss
  • Casts MachRush130xDark.pngMach Rush when enemy is in line of sight. Does non cast if set to Hold Position. Maintains until targeted enemy is knocked down. Tin cast other abilities while active, but cannot use weapons. Cooldown of 5 seconds, starting when Mach Blitz's consequence ends.
  • Casts KineticPlating130xDark.pngKinetic Plating when enemy is inside 12m. Cooldown of 1 minute.
  • Casts ThermalSunder130xDark.pngThermal Sunder when enemy is in line of sight. Cooldown of 28 seconds.
  • Casts Redline130xDark.pngRedline when enemy is in line of sight. Cooldown of 70 seconds.
GrendelIcon272.pngGrendel
  • Casts Feast130xDark.pngFeast when enemy is within 10m. Cooldown of 40 seconds.
  • Casts Nourish130xDark.pngNourish when holding an enemy with Feast. Cooldown of thirty seconds.
  • Casts Regurgitate130xDark.pngRegurgitate when holding an enemy with Banquet, and another enemy is in line of sight within 10m. Cooldown of 5 seconds.
  • Casts Pulverize130xDark.pngPulverize when property an enemy with Feast, and another enemy is in line of sight inside 45m. Maintains for up to i minute. Cooldown of ane minute, starting when Pulverize's effect ends. Uses Roller AI when in this class.
    • Ignores Concur Position command while rolling, simply will render to position after ending the power.
HarrowIcon272.pngHarrow
  • Casts Condemn130xDark.pngCondemn when enemies are within 15m. fifteen second cooldown.
  • Casts Penance130xDark.pngPenance when enemies are in line of sight. 25 2nd cooldown.
  • Casts Thurible130xDark.pngThurible off cooldown. 52 2nd cooldown. Tries for thirteen.5 energy render, simply will sometimes cut it shorter. Hits a lower value for the first cast later beingness summoned.
  • Casts Covenant130xDark.pngCovenant when any enemies are in line of sight. 55 second cooldown.
HildrynIcon272.pngHildryn
  • Casts Balefire130xDark.pngBalefire when enemy is inside line of sight. Maintains until shields run out. Cooldown of 25 seconds, starting when Balefire's effect ends.
    • All shots are fully charged earlier firing.
  • Casts Pillage130xDark.pngPillage when whatever shielded enemy is in line of sight, even if also far abroad to affect with the ability. Cooldown of 45 seconds.
  • Casts Haven130xDark.pngOasis when enemy is within line of sight and shields are to a higher place l%. Maintains until shields run out. Cooldown of xxx seconds, starting when Haven's effect ends.
  • Does not cast AegisStorm130xDark.pngAegis Storm .
HydroidIcon272.pngHydroid
  • Casts TempestBarrage130xDark.pngTempest Barrage when enemy is in line of sight. Cooldown of 21 seconds.
  • Casts TidalSurge130xDark.pngTidal Surge when enemy is in line of sight inside 20m. Cooldown of 25 seconds.
  • Does not cast Undertow130xDark.pngUndertow .
  • Casts TentacleSwarm130xDark.pngTentacle Swarm when enemy is in line of sight. Cooldown of 70 seconds.
InarosIcon272.pngInaros
  • Specter corpses do non despawn. Likely tied to Inaros' passive power.
  • Casts Desiccation130xDark.pngDesiccation when enemy is in line of sight within 5m. Cooldown of xx seconds.
  • Casts Devour130xDark.pngDevour when enemy is in line of sight within 20m. Cooldown of 45 seconds.
    • Specter will non shoot at enemies affected by Devour.
  • Casts Sandstorm130xDark.pngSandstorm when 5+ enemies are within 25m with at least one in line of sight. Maintains for up to 10 seconds. Cooldown of one minute, starting when Sandstorm's event ends. Casting Sandstorm will disable the Agree Position command.
  • Does non cast ScarabSwarm130xDark.pngScarab Swarm .
IvaraIcon272.pngIvara
  • Casts Quiver130xDark.pngQuiver when any enemy is in line of sight with 25m. But uses Sleep pointer. Cooldown of 15 seconds.
  • Does not cast Navigator130xDark.pngNavigator .
  • Casts Prowl130xDark.pngProwl off cooldown. Lasts indefinitely, until Specter fires an Alarming weapon or until role player attacks with whatever Warframe weapon, even if silenced. Abilities and Operator attacks practice non abolish Specter'south Prowl. Does not steal from enemies. Cooldown of 13 seconds, starting when Prowl's effect ends.
  • Casts ArtemisBow130xDark.pngArtemis Bow when 4+ enemies are inside line of sight. Maintains for up to 20 seconds. Cooldown of 50 seconds, starting when Artemis Bow's effect ends.
KhoraIcon272.pngKhora
  • Casts Whipclaw130xDark.pngWhipclaw when whatever enemy is in line of sight within 5m. Cooldown of 9 seconds.
  • Casts Ensnare130xDark.pngEnsnare when whatsoever enemy is in line of sight. Cooldown of 25 seconds.
  • Specter Venari130xDark.pngVenari behaves like a regular Kavat, without parkour maneuvers and only uses Protect stance. Specter Venari will follow the summoning player, rather than the Khora specter.
    • Venari's health does not scale with enemy level.
    • Venari volition attack enemies fifty-fifty if Inactivity Penalisation has been triggered.
    • After death, Venari will be respawned after 45 seconds.
  • Casts Strangledome130xDark.pngStrangledome when 3+ enemies are inside 8m, with at least 1 in line of sight. Cooldown of thirty seconds.
LavosIcon272.pngLavos
  • Casts OphidianBite130xDark.pngSnake Seize with teeth when enemies are within 10m. Cooldown of 8 seconds.
  • Casts Catalyze130xDark.pngCatalyze when four or more than enemies are inside 15m with at least 1 within line of sight. Cooldown of 35 seconds.
  • Does non cast any other abilities.
LimboIcon272.pngLimbo
  • Casts Banish130xDark.pngBanish when enemies are within 20m. Does not ship enemies to the Rift, merely causes knockdown. Cooldown of 22 seconds.
  • Does non cast whatever other abilities.
LokiIcon272.pngLoki
  • Casts Decoy130xDark.pngDecoy when enemy is in line of sight, placing Decoy on top of targeted enemy. Lasts 25 seconds, or until death. Cooldown of 10 seconds, starting when Decoy is cast.
  • Casts Invisibility130xDark.pngInvisibility off cooldown. Lasts for xi seconds, or until thespian attacks with any weapon Cooldown of 3 seconds if Invisibility ends via reaching its maximum elapsing, or cooldown of seven seconds if Invisibility ends due to player using a weapon.
    • Operator attacks do not cease Loki's Invisibility.
  • Does not cast SwitchTeleport130xDark.pngSwitch Teleport .
  • Casts RadialDisarm130xDark.pngRadial Disarm when enemy is in line of sight within 10m. Cooldown of lxx seconds.
MagIcon272.pngMag
  • Casts Pull130xDark.pngPull when enemy is 8-15m away. Cooldown of 20 seconds.
  • Casts Magnetize130xDark.pngMagnetize when whatsoever enemy is in line of sight. Maintains bubble for half-dozen seconds. Cooldown of 33 seconds.
    • Does non cast hold variant.
  • Casts Polarize130xDark.pngPolarize when player is within 20m with shields below 60%. Cooldown of 5 seconds.
    • Appears to bandage 3 times in a row more chop-chop than possible for a player, just this is only an animation bug.
  • Casts Crush130xDark.pngCrush when enemy is within 10m. Cooldown of 30 seconds.
MesaIcon272.pngMesa
  • Casts BallisticBattery130xDark.pngBallistic Bombardment when enemy is in line of sight. Cooldown of 45 seconds.
  • Casts ShootingGallery130xDark.pngShooting Gallery when enemy is inside 10m. Cooldown of xc seconds.
  • Does not cast ShatterShield130xDark.pngShatter Shield .
  • Casts Peacemaker130xDark.pngPeacemaker when enemy is in line of sight. Fires for up to 10 seconds. Cooldown of 45 seconds, which begins upon casting Peacemaker, not upon ending it.
MirageIcon272.pngMirage
  • Does non cast HallOfMirrors130xDark.pngHall Of Mirrors .
  • Casts SleightOfHand130xDark.pngSleight Of Paw when enemy is within 15m. Cooldown of 20 seconds.
  • Casts Eclipse130xDark.pngEclipse when enemy is within 20m. Cooldown of xl seconds.
  • Casts Prism130xDark.pngPrism when enemy is within 30m. Maintains for up to 10 seconds. Cooldown of lxx seconds, starting when Prism's effect ends.
NekrosIcon272.pngNekros
  • Casts SoulPunch130xDark.pngSoul Punch when enemy is within 20m. Cooldown of 13 seconds.
    • Does non summon a shadow version of target.
  • Casts Terrify130xDark.pngTerrify when 5+ enemies are within 25m with at least one within line of sight. Cooldown of i minute.
  • Does not bandage Desecrate130xDark.pngDesecrate .
  • Does not cast ShadowsOfTheDead130xDark.pngShadows Of The Dead .
NezhaIcon272.pngNezha
  • Does not cast FireWalker130xDark.pngFire Walker .
  • Casts BlazingChakram130xDark.pngBlazing Chakram when enemy is within 20m. Cooldown of xx seconds.
  • Casts WardingHalo130xDark.pngWarding Halo when taking any damage. Cooldown of seventy seconds, starting when Warding Halo's health runs out.
  • Casts DivineSpears130xDark.pngDivine Spears when enemy is within 10m. Cancels ability immediately after casting. Cooldown of 30 seconds.
NidusIcon272.pngNidus
  • Casts Virulence130xDark.pngVirulence when enemy is within 15m. Cooldown of 12 seconds.
  • Does not cast Larva130xDark.pngLarva .
  • Casts ParasiticLink130xDark.pngParasitic Link when any ally is within 30m, though the max range is 40m. Provides 10-28% Ability Strength boost depending on role player's Warframe rank. Cooldown of twenty seconds, starting when Parasitic Link'south effect ends.
    • Does not utilise Parasitic Link on enemies.
  • Casts Ravenous130xDark.pngRavenous when enemy is within 15m. Seems to heal for 23 when casted without link, and 30 with. Cooldown of 50 seconds.
NovaIcon272.pngNova
  • Casts NullStar130xDark.pngNull Star when enemy is in line of sight. Cooldown of 30 seconds, starting when Null Star's particles have all been expended.
  • Casts AntimatterDrop130xDark.pngAntimatter Drop when enemy is in line of sight and more than than 15m away. Cooldown of 25 seconds.
  • Does not cast WormHole130xDark.pngWorm Hole .
  • Casts MolecularPrime130xDark.pngMolecular Prime number when enemy is in line of sight. Cooldown of 50 seconds.
NyxIcon272.pngNyx
  • Casts MindControl130xDark.pngHeed Control when damaged past enemy within 20m. Cooldown of 30 seconds, starting when Listen Control'south result ends.
  • Casts PsychicBolts130xDark.pngPsychic Bolts when any enemy is in line of sight. Cooldown of thirteen seconds.
  • Casts Chaos130xDark.pngChaos when 5+ enemies are within 20m with at least one inside line of sight. Cooldown of l seconds.
  • Casts Absorb130xDark.pngBlot when under eighty% health and an enemy is within 10m. Lasts upward to five seconds. Cooldown of 75 seconds.
OberonIcon272.pngOberon
  • Casts Smite130xDark.pngSmite when enemy is within 20m. Cooldown of 30 seconds.
  • Casts HallowedGround130xDark.pngHallowed Ground when enemy is in line of sight. Cooldown of thirty seconds.
  • Casts Renewal130xDark.pngRenewal when role player health is 80% or lower. Lasts up to 140 seconds. Cooldown of twoscore seconds, starting when Renewal'south effect ends.
  • Casts Reckoning130xDark.pngReckoning when any enemy is within 7m. Cooldown of 55 seconds.
OctaviaIcon272.pngOctavia
  • Inspiration passive activates whenever the Specter casts an power.
  • Casts Mallet130xDark.pngMallet when enemy is in line of sight inside 10m. Cooldown of 15 seconds.
  • Casts Resonator130xDark.pngResonator when enemy is in line of sight within 10m. Cooldown of 16.5 seconds.
  • Casts Amp130xDark.pngMetronome off cooldown. Cooldown of 20 seconds.
  • Casts Metronome130xDark.pngAmp when enemy is within x-20m. Volition not bandage if whatever enemy is within 10m. Cooldown of 40 seconds.
    • Damage heave does not increment with noise level.
ProteaIcon272.pngProtea
  • The Specter possesses a passive but does not employ information technology intelligently.
  • Casts GrenadeFan130xDark.pngGrenade Fan with Shrapnel Vortex only when any enemy is in line of sight within 30m. Cooldown of 30 seconds.
  • Casts BlazeArtillery130xDark.pngBlaze Artillery when any enemy is in line of sight inside 60m. Cooldown of 12 seconds.
  • Casts Dispensary130xDark.pngDispensary when actor is beneath seventy% energy/health or lxx% ammo on primary or secondary (reserves). Lasts 25 seconds with a cooldown of 40 seconds after casting.
  • Casts TemporalAnchor130xDark.pngTemporal Ballast when Specter's health is brought below 75% and 2+ enemies are within line of sight. Elapsing up to 10 seconds depending on whether enemies are in close proximity.
    • The implosion on ability expiration does occur simply it is not currently known if the Specter's stockpiled impairment has an effect on the implosion's damage. It is also not known if the ability can salve the Specter from lethal damage similarly to a actor-controlled Protea Warframe.
RevenantIcon272.pngRevenant
  • Does not bandage Enthrall130xDark.pngEnthrall .
  • Does not bandage MesmerSkin130xDark.pngMesmer Skin .
  • Does not bandage Reave130xDark.pngReave .
  • Casts DanseMacabre130xDark.pngDanse Macabre when shields are depleted. Maintains until no enemies remain inside 20m. Cooldown of 5 seconds. Shields must brainstorm recharging before Danse Macabre will be cast once again.
RhinoIcon272.pngRhino
  • Casts RhinoCharge130xDark.pngRhino Charge when enemy is 5-20m away. Cooldown of 15 seconds.
  • Casts IronSkin130xDark.pngIron Peel when enemy is in line of sight. Cooldown of 20 seconds, starting when Fe Skin's outcome ends.
  • Casts Roar130xDark.pngRoar when any enemy is in line of sight and 2 or more other Specters are in the mission. Cooldown of 75 seconds.
    • Companions and other players exercise not count towards the trigger conditions. These Specters can belong to other players, they do not have to come from you. Note that you can only accept 1 Tenno Specter out at a time, and so you lot will need Syndicate Specters to trigger Roar when solo.
  • Casts RhinoStomp130xDark.pngRhino Stomp when enemy is within 15m. Cooldown of 70 seconds.
SarynIcon272.pngSaryn
  • Casts Spores130xDark.pngSpores when enemy is within 50m. Cooldown of 20 seconds.
    • Does Non proc ennemies with DmgCorrosiveSmall64.pngCorrosive condition effects.
  • Casts Molt130xDark.pngMolt when enemy is in line of sight. Cooldown of 6 seconds.
    • Specter's AI volition lock up when staying in the same location as its Molt, making the Hold Position control highly detrimental.
  • Casts ToxicLash130xDark.pngToxic Lash when enemy is in line of sight. Cooldown of 45 seconds.
  • Casts Miasma130xDark.pngMiasma when 2+ enemies are within 5m. Cooldown of 55 seconds.
SevagothIcon272.pngSevagoth
  • Casts Reap130xDark.pngReap
    • Specter's shadow tends to go stuck or just spin around the specter
  • Casts Sow130xDark.pngSow
  • Casts Gloom130xDark.pngGloom
  • Casts ExaltedShadow130xDark.pngExalted Shadow
    • Casts Embrace130xDark.pngEmbrace in Exalted Shadow fashion
    • Does non use other abilities in Exalted Shadow style
TitaniaIcon272.pngTitania
  • Casts Spellbind130xDark.pngSpellbind when enemy is within 25m. Cooldown of 20 seconds.
  • Casts Tribute130xDark.pngTribute when enemy is within 20m. Cooldown of xl seconds.
  • Casts Lantern130xDark.pngLantern when enemy is within 15m. Cooldown of twoscore seconds.
  • Does not bandage Razorwing130xDark.pngRazorwing .
TrinityIcon272.pngTrinity
  • Casts WellOfLife130xDark.pngWell Of Life when player health is below lxxx% even if no enemy is present to target. Cooldown of 45 seconds.
  • Casts EnergyVampire130xDark.pngEnergy Vampire when enemy is in line of sight within 100m. Cooldown of 40 seconds.
  • Casts Link130xDark.pngLink when enemy is within 20m. Cooldown of 35 seconds.
  • Casts Blessing130xDark.pngBlessing when player health is below 60%. Cooldown of 1 infinitesimal.
ValkyrIcon272.pngValkyr
  • Casts RipLine130xDark.pngRip Line when enemy is 6-15m away. Cooldown of 15 seconds.
  • Casts Warcry130xDark.pngWarcry when enemy is within 10m. Cooldown of 40 seconds.
  • Casts Paralysis130xDark.pngParalysis when enemy is inside 10m and Specter's shields are above 33%. Cooldown of 25 seconds.
  • Does not cast Hysteria130xDark.pngHysteria .
VaubanIcon272.pngVauban
  • Casts TeslaNervos130xDark.pngTesla Nervos when enemy is in line of sight. Cooldown of 20 seconds.
  • Casts Minelayer130xDark.pngMinelayer (whatsoever variation, random) when enemy is within 30m. Overdriver affects Warframe or Specter closest to the touch on betoken at time of casting. Cooldown of 30 seconds.
  • Casts PhotonStrike130xDark.pngPhoton Strike when enemy is in line of sight, even if blast will not accomplish the enemy. Will not cast if there are enemies within 10m. Cooldown of 10 seconds typically.
    • May sometimes cast multiple Photon Strikes in a row.
  • Casts Bastille130xDark.pngBastille when enemy is within 10m. Cooldown of 30 seconds.
    • Will cast Vortex variant more than frequently than Bastille.
VoltIcon272.pngVolt
  • Casts Shock130xDark.pngDaze when enemy is in line of sight. Cooldown of 9 seconds.
  • Casts Speed130xDark.pngSpeed off cooldown. Cooldown of 30 seconds.
  • Casts ElectricShield130xDark.pngElectrical Shield when enemy is in line of sight. Cooldown of 25 seconds.
  • Casts Discharge130xDark.pngDischarge when enemy is within 10m. Cooldown of 85 seconds.
WispIcon272.pngWisp
  • Casts Reservoirs130xDark.pngReservoirs when enemy is within 40m. Reservoir type is random. Cooldown of 20 seconds.
    • The motes are unreliable at actually providing a vitrify, while information technology may seem like you get the buff, health/regen/speed will non increase sometimes.
    • Extends the timer of a player's motes, without diminishing force.
  • Casts WilOWisp130xDark.pngWil-O-Wisp when enemy is within 30m. Teleports to decoy immediately. Cooldown of 12 seconds.
    • Poor synergy with the Hold Position command, equally the Specter will teleport once something is in range, and and so slowly walk back towards the holding position without firing.
  • Casts BreachSurge130xDark.pngBreach Surge when 2+ enemies are within 30m. Cooldown of 45 seconds.
  • Casts SolGate130xDark.pngSol Gate when 3+ enemies are within 40m. Maintains for up to 10 seconds. Cooldown of 65 seconds, starting when Sol Gate's event ends.
WukongIcon272.pngWukong
  • Does not cast CelestialTwin130xDark.pngAngelic Twin .
  • Does not cast CloudWalker130xDark.pngCloud Walker .
  • Casts Defy130xDark.pngDefy off cooldown. Cooldown of thirteen seconds.
  • Does not bandage PrimalFury130xDark.pngKey Fury .
YareliIcon272.pngYareli
  • Does not bandage any abilities.
XakuIcon272.pngXaku
  • Casts Xata'sWhisper130xDark.pngXata's Whisper (Cooldown needs Testing).
  • Casts GraspofLohk130xDark.pngGrasp of Lohk and may indistinguishable their ain gun (Cooldown needs Testing).
  • Casts TheLost130xDark.pngThe Lost , but only uses Gaze and Deny (Cooldown needs Testing).
  • Casts TheVastUntime130xDark.pngThe Vast Untime (Cooldown needs Testing).
ZephyrIcon272.pngZephyr
  • Casts TailWind130xDark.pngTail Current of air when enemy is inside 5m. Cooldown of 20 seconds.
  • Casts Airburst130xDark.pngAirburst when enemy is inside 10m. Cooldown of 20 seconds.
  • Casts Turbulence130xDark.pngTurbulence when Specter takes impairment. Cooldown of 50 seconds.
  • Casts Tornado130xDark.pngTornado when enemy is inside 10m. Cooldown of 70 seconds.

Lore [ ]

Photo-4.png

"Information technology'due south taking longer than I calculated."

This page is actively existence worked on and may not be completely correct. Please assist in making this page accurate.

Principal article: The Deadlock Protocol

Some doors ought to remain closed? That'southward non in my earth view. Fire. Fusion. Void. Progress always comes entangled with hazard, with violence. With the precious sample obtained, development is accelerating. The Entrati accept kept their secrets long plenty.

I am calling it the Specter Particle. As my Archimedians explicate, mimicry is in its nature. An repeat. Exposed to precept circuits, we are able to imprint behaviors! Like an babe mirroring her surrogate. Merely this infant can set the world on burn.

The palace birds think they can control u.s.. They striking our inquiry site with a Warframe set on team. Of form they did. I baited them to do it. The whole site light upwards. Eighty mega-therm bloom. The whole lab, vaporized, those Warframes with it. Burn down. Fusion. Void.

Specters were developed by Corpus Founder Parvos Granum, spearheaded by his inquiry in Specter Particle Theory. The Xoris.pngXoris plays an important role in the cosmos of specters, being able to trap energy in the form of Specter Particles. This free energy is speculated to be used in infusing 'programmed beliefs' into bodies such as Warframes.

Notes [ ]

  • These specters practise not teleport to the player and accept express AI capabilities. As such, they generally act similar normal enemies such as taking cover or other like behavior. If they observe enemies, they will take the initiative to engage them regardless of where the player is.
  • Due to lack of armor or shields, the Red Veil'due south Charger Eximus Specter typically does not survive very long after being summoned.
    • Its energy leech ability as well does zilch to allies or enemies.
  • Specters of this type are most useful in game modes where the mission takes identify in a fixed location, such as Defense or Interception, as they can easily lag backside players or accept difficulty navigating certain tiles/rooms.
  • Shield Osprey Specters behave differently than all the other specters: They may stay almost the objective in defense or decide to protect another specter, and will never have the initiative to really protect the role player.
  • The Roller Specter is arguably the weakest of all the specters due to its relatively low health and slow attack speed, despite being able to steal health from enemies.
  • Ancient Healer Specters have a curt ~15m aura that reduces impairment by 90% for all friendly targets such as other players, allied specters, or Defense objectives. When connected to said targets the Healer itself will gain a damage resistance heave as well.
    • Damage done to yous or linked allies with heal the specter as well as its own occasional healing pulses.
  • Oddly enough, a specter'southward weapon can level up, shown in the media beneath. It is unknown if it really affects the weapon or the Specter itself.
  • Upon successful defeat of a certain syndicate's death squad/platoon, you may earn the blueprint to build that syndicate'due south specters.
  • Players are able to choose to either brand the specters stay in an expanse or follow them effectually by pressing Ten  (default keybinding) when shut to it.
    • Doing this to a Shield Osprey specter will crusade it to hold position and burn down plasma repeater weapons at enemies.
      • The Shield Osprey may besides rarely burn down its weapons when non told to wait, although this is rare.
      • For clients this is unreliable and the osprey may ignore the commands anyhow, and keep to wing into crowds of enemies and not be able to defend itself, being destroyed before long after.
  • Some Specters may rarely disable alarms.
  • Cephalon Suda's shield osprey specter is useful in Hijack missions, equally they tin instantly restore your shields.
    • Its shields will not exist affected, even so.
  • Specters volition spawn at the current enemy level, plus a few extra. For endless missions, this allows specters to scale to enemy level; placing i at the commencement of the mission will exist lower than after if spawned once again.
    • The Corrupted Lancer and Ancient Healer specters get very powerful due to this, becoming massive bullet sponges.
  • If the player kills a Specter afflicted by Radiation, they volition receive affinity identical in amount to an enemy unit of measurement of the same type (i.east. Ancient Healer Specters will give affinity matching an Eximus unit of measurement of the same level).
  • Specters spawned during Nightmare alerts and missions are immediately hostile to the player, indiscriminately attacking Tenno and enemies akin, and cannot be allowable to agree position or follow. These specters are marked with a ruby distorted glow to indicate that they take turned against the player.

Bugs [ ]

  • Telling a specter to hold position may cause the specter to human action strangely, including freezing in an animation or tracking merely non firing upon enemies. Telling them to follow you and re-concord position can set up the issue temporarily.
  • The Corrupted Bombard Specter spawns with a small shield count which will recharge slowly every bit long as its drone is agile. Still, having this shield drain completely will prevent it from always coming back until its drone is destroyed and respawned afterward a period of time. This has been a bug since the Specter existed and may be due to an consequence where Heavy Grineer cannot obtain shields.

Media [ ]

Patch History [ ]

Update 31.5 (2022-04-27)

  • Syndicate Exmus Specters accept also had their respective Eximus type updated: Hither are the following Eximus Specters and Type:
    • Ancient Healer Eximus: Volatile
    • Charger Eximus: Venomous
    • MOA Eximus: Arctic
    • Corruper Lancer: Arson
    • Roller Eximus: Free energy Leech
    • Shield Osprey Eximus: Shock
  • Fixed script error related to spawning Specters.

Hotfix 31.1.ii (2022-02-ten)

  • Fixed script error after throwing a Specter ball, dying then respawning before it spawns.

Hotfix 31.0.five (2021-12-21)

  • Fixed a script error when using a Specter.

Update 30.2 (2021-05-12)

  • Fixed friendly Specters not regenerating their Shields afterwards hitting 0 Shields.

Update 30.0 (2021-04-thirteen)

  • Fixed marry Specters getting stuck in perpetual weapon swap animations.

Update 29.9 (2021-02-23)

  • Stock-still Tenno Specters equipped with certain weapons non needing to reload while told to "concord position", resulting in a higher rate of fire.

Hotfix 29.6.9 (2021-01-28)

  • Stock-still a script error when spawning a Specter.

Hotfix 29.v.v (2020-eleven-27)

  • Fixed Khora Spectors just using her Strangle Dome and no other abilities.
    • With the exception of Venari, equally information technology is a tap and cycle ability. Venari will simply stick to her default assault way.
  • Stock-still a script mistake that could occur when using a Garuda Specter.

Hotfix 29.5.2 (2020-11-20)

  • Fixed an event with Tesla Coil causing problems with specters.
  • Fixed an effect where Harrow Specters casting 'Condemn' could cause a game hang.

Hotfix 29.5.1 (2020-eleven-xix)

  • Stock-still a script error that could occur if a Trinity Specter used Energy Vampire.

Hotfix 29.1.ii (2020-09-22)

  • Fixed an issue where deploying a Desert Skate does non remove the prior deployed Desert Skate.

Update 28.iii (2020-08-12)

  • Fixed crashing when attempting to spam Specter spawns when in Titania's Razorwing.

Update 28.2 (2020-07-14)

  • Fixed a script mistake when spawning a Specter.

Hotfix 27.3.15 (2020-04-17)

  • Stock-still friendly Specters suffering knockdown when deployed and taking entirely way likewise long to recover.

Hotfix 27.3.11 (2020-04-09)

  • Fixed a script crash when spawning a Specter.

Update 25.5 (2019-07-31)

  • Any summoned allied Specters in a Nightmare mission will now have a cherry distorted glow to indicate that they have turned against yous and you've made a huge mistake in trusting them.

Hotfix 22.xi.1 (2018-02-06)

  • Followers (Specters, Rescue Target, etc) no longer cancel charging if they switch targets while using a charging weapon.

Update 22.ten (2018-01-25)

  • Warframe Specters are now much smarter! We've washed a general intelligence laissez passer on their proficiency with Weapons, and nosotros've also updated their ability-casting logic. Virtually every ability is now castable with only a few exceptions!
    • Specters CANNOT cast the following Abilities: Vauban's Minelayer, Ivara's Zipline, Titania's Razorwing, Nekros' Desecrate and Shadows of the Dead, Excalibur's Exalted Bract, Valkyr's Hysteria, Wukong's Fundamental Fury, Deject Walker, and Defy, Atlas' Petrify and Tectonics, Limbo's entire kit (relieve for the impairment aspect of Banish), and finally Zephyr's Swoop Bomb.

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Source: https://warframe.fandom.com/wiki/Specter

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